Ogre

Ogre 1.4.0 RC2 SDK Installation Instructions
This installation approach is for users of Ogre with MinGW and MSYS.

1. install MinGW and MSYS as explained here

2. follow this guide for installing Ogre x.x.x SDK for Code::Blocks + MingW, except for:
 * Ignore the Code::Blocks stuff if you like
 * Yes, the DirectX SDK is necessary (for debugging Ogre programs)! Download from the link in the wiki, check the file size, it should be > 500 MB.
 * Yes, the MinGW ToolBox is necessary!

3. compile with:

COMPILE_OPTIONS = '-mthreads -fmessage-length=0 -fexceptions -fident' INCLUDE_OPTIONS = '-Ic:/OgreSDK/include' LINK_OPTIONS   = '-Wl,--enable-auto-image-base -Wl,--add-stdcall-alias' LIBRARY_OPTIONS = '-Lc:/OgreSDK/bin/release -lOIS -lOgreMain'

4. copy executable to 'c:/OgreSDK/bin/release'

5. check 'c:/bin/release/resources.cfg' and add to '[General]': FileSystem=.

6. run executable

Running Ogre Applications in win32 Vim
This example maps  to starting the program 'program.exe' in  : :map r :silent !cmd /c "start /dC:\OgreSDK\bin\release program" Or using UTL: //  (join the two lines to a single line)

Sample Ogre SConstruct file
env=Environment overlayapp=env.Program(['example.cpp', 'exampleframelistener.cpp', 'application.cpp'],  LIBS=['OIS', 'OgreMain'], LIBPATH='c:/OgreSDK/bin/release', CPPPATH='c:/OgreSDK/include') env.Install('c:/OgreSDK/bin/release', overlayapp) env.Alias('install', 'c:/OgreSDK/bin/release')

Sample Ogre Rakefile
You can use this Rakefile for Ogre projects. Be sure to change the OPTIONS and DEPENDENCIES:

require 'rake/clean' file 'exampleframelistener.o' => ['exampleframelistener.h', 'exampleframelistener.cpp'] file 'application.o'          => ['application.h', 'exampleframelistener.h', 'application.cpp'] file 'template.o'             => ['template.cpp'] OUTPUT_DIR     = 'c:\OgreSDK\bin\release' OUTPUT_APP     = 'template.exe' COMPILE_OPTIONS = '-mthreads -fmessage-length=0 -fexceptions -fident' INCLUDE_OPTIONS = '-Ic:/OgreSDK/include' LINK_OPTIONS   = '-Wl,--enable-auto-image-base -Wl,--add-stdcall-alias' LIBRARY_OPTIONS = '-Lc:/OgreSDK/bin/release -lOIS -lOgreMain' SRC = FileList['*.cpp'] OBJ = SRC.ext('o') CLEAN.include OBJ CLOBBER.include OUTPUT_APP desc 'Build application.' task :default => [OUTPUT_APP] # do this if no task was specified desc 'Run application.' task :run => [OUTPUT_APP] do    sh "cd #{OUTPUT_DIR} && #{OUTPUT_APP}" end rule '.o' => '.cpp' do |t| # rule: object files are made from source files sh "g++ #{INCLUDE_OPTIONS} #{COMPILE_OPTIONS} -c -o #{t.name} #{t.source}" end file OUTPUT_APP => OBJ do |target| sh "g++ #{LINK_OPTIONS} #{LIBRARY_OPTIONS} #{OBJ} -o #{target}" cp target.name, OUTPUT_DIR end
 * 1) DEPENDENCIES ---
 * 1) OPTIONS
 * 1) FILE LISTS -
 * 1) TASKS --
 * 1) COMPILING --
 * 1) LINKING

Using Ogre with Blender
1. Download and install Ogre 'Command-line Tools vx.x.x'

2. Download Ogre 'Blender Mesh & Animation Exporter vx.x.x'. Copy .py-file to [blender install dir]\.blender\scripts

3. Change line in .py-file: OGRE_XML_CONVERTER = 'c:\\OgreCommandLineTools\\OgreXmlConverter.exe'

Physics Engine
Most people use Newton Game Dynamics, but I'll try ODE, because it is open source.

Sound Engine
I'm not sure here, but OpenAL seems to be the standard, or perhaps Open Source Audio Library Project.