Schmid Game Log 2006

The last level has been a thorn in my side for some time. I finally caved in and consulted an FAQ. The solution described in the FAQ seemed to be a bit of a hack ... luring the enemy into attacking a bomber far away from the laser cannon, while leaving the closer bomber intact. Anyways, didn't want to waste any more time on it. Must move on to other games... :)

I completed the disorder campaign with Chaos! Excellent last mission - the Necrons are introduced, slowly walking towards the base. Their Monoliths were invincible, at least until the Chaos Sorcerer possessed the weapons of the almighty TITAN. An then the Necrons had to die.

Update 22 Dec 2006 12:55: Just completed the Order Campaign while talking to my father and not really paying attention ... It wasn't hard at all. The trick to starting usage of the Imperial Guard is in my opinion: replace all your "T-shirt"- and "laser pointer"-equipped footsoldiers with Kasrkins. Fully-upgraded Kasrkins are actually quite tough. Hellhounds are also cool. For my lazy style of playing, Sentinels are too easily killed ... they require too much micro-management.

You can never go wrong with Terminators and Predators

Finally! - it took me 17 hours

Update 19 Oct 2006 21:39: after 24 hours of play time and 3 Divine Fist rankings, I'm taking a break from single-player Tekken 5:DR.

When I learned to use the knife on Krauser and Flash Grenades on parasites, the rest wasn't too hard. The reward was a set of new weapons: the Matilda, Infinite Rocket Launcher, Chicago Typewriter, and the P.R.L. 412.

What a beautiful game, a million thanks to Jeppe and Yngve for buying this awesome birthday present!