Resident Evil

Game Structure

 * When exiting the game, the items and treasures from last autosave point is retained. Reaching a checkpoint is not enough.

Recommended Weapons

 * M92F handgun (start)
 * M3 shotgun (3-3)
 * AK74 machine gun (5-1)
 * Dragunov SVD rifle (2-2), and H&K PSG-1 rifle (5-3)
 * S&W M29 magnum (3-1)

General Tips

 * flash grenades kill exposed parasites instantly (including the ones with a human body still attached)


 * the merchant fills up a gun when upgrading the capacity - upgrade magnum when out of ammo


 * use (flash or normal) grenades on flocks of crows


 * rocket launcher - one shot, one kill, even for bosses
 * use it for Salazar's right hand (does not work if he is not frozen)
 * use it for the Salazar symbiote, you have to hit Salazar when his body comes out of the symbiote


 * if enemies have armour or shields, use the shotgun!


 * blind slashers cannot hear you if you walk and don't run


 * chapter 4-1, free broken butterfly: when Ashley is done with her little solo adventure, backtrack to the roof of the castle, where there is a 'piggyback'-accessible room


 * when giants go to their knees, you can climb them for a little bit of fast-slashing

Recommended Weapons

 * Red9 (chapter 2-2) with stock
 * Riot Gun (chapter 3-1) or Striker (chapter 4-1) (the riot gun is OK, it might be stupid to wait for the Striker)
 * Rifle (semi-auto) (chapter 3-1)
 * TMP (chapter 1-2) (people say it sucks ass, but you find ammo for it, so why not use it?)
 * Broken Butterfly (chapter 3-1 or chapter 4-1 for free) or Killer7 (chapter 5-1)

Optional Weapons

 * Mine Thrower (3-1)

Bosses

 * Salazar Symbiote: Shoot eye, then use Grenade Launcher on Salazar
 * Krauser: Use low knife attack
 * Saddler: Shoot the eyes on the legs, shoot anywhere with mine thrower